![]() Photo Credit: WikipediaĪt the heart of the machine, we find a 32-bit RISC R3000A from MIPS clocked at 33.8688 MHz combined to 2 MiB of DRAM. ![]() It was an instant success selling 100,000 units on day one, 2 million after six months, and 102 million units over its lifetime. The project culminated two years later with the creation of Sony Computer Entertainment and a Japanese release on December 3, 1994. ![]() The success of Sega’s Oct 1993 Virtua Fighter in Japanese arcades cleared all doubts: the PSX was going the 3D route. There was originally some uncertainty about the architecture which could focus either on 2D sprite graphics or 3D polygon graphics. The "Father of the PlayStation" as he would later be called had to be transfered to the financially separate Sony Music to appease the board but he could set himself to work on what would become the "PlayStation" (without space). ![]() In June 1992 Ken got the green light to build a gaming system from scratch. He had even designed Nintendo’s audio chip (the SPC700) for their SNES against the advice of Sony VPs.ĭespite being considered a risky gamble by other Sony executives, Kutaragi gained the support of Sony CEO Norio Ohga. Ever since he had witnessed his daughter play on a Nintendo Famicom, Ken had been advocating for Sony to enter the market. It also had almost no interest in trying either since most of its involvement so far had relied on one man, Ken Kutaragi.
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